Welcome to CS21! This course will introduce fundamental ideas in computer science while also teaching you how to write computer programs. We will study algorithms for solving problems and implement solutions in the Python programming language. Python is an interpreted language that is known for its ease of use. We also introduce object-oriented programming and data structures. A deeper coverage of these topics will be presented in CS35.
This course is appropriate for all students who want to learn how to write computer programs and think like computer scientists. It is the usual first course for computer science majors and minors. Students with advanced placement credit or extensive programming experience should place out of this course and instead begin with CS35. If you have no prior computer science or programming experience, this course is designed for you.
By the end of the course, we hope that you will have developed the following skills:
Several student mentors will assist me in class and run study sessions in the main CS lab (Science Center 240) on the following evenings:
Day | Time | Location |
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Sunday | 7:00–9:00pm | Sci Center 240 |
Wednesday | 7:00–9:00pm | Sci Center 240 |
You are invited – and encouraged – to participate in these study sessions to prepare for quizzes, to discuss programming concepts, and to get friendly assistance in working on homework assignments. Our CS mentoring team is dedicated to helping students, who have no prior knowledge of computer science, learn to program in Python while keeping their senses of humor intact. As an added bonus, free food will be provided at the sessions.
Time | Professor | Location |
---|---|---|
Monday 2:00–3:30pm | Wicentowski | Science Center 240 |
Monday 3:00–4:30pm | Danner | Science Center 240 |
WEEK | DAY | ANNOUNCEMENTS | TOPIC & READING | LABS |
1 | Jan 19 | Introduction to Python and Unix Chapt. 1-2 |
Lab 0 Lab 1 |
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Jan 21 | Using Unix: 7:30 pm Sci240 (Jan 21) Using Unix: 8:15 pm Sci240 (Jan 22) |
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Jan 23 | ||||
2 | Jan 26 | Numbers and Strings Chapt. 3-4 (Skip 4.6) |
Lab 2 | |
Jan 28 | ASCII table | |||
Jan 30 | Drop/Add ends Practice Quiz 1 Quiz 1 |
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3 | Feb 02 | Booleans Chapt. 7 |
Lab 3 | |
Feb 04 | ||||
Feb 06 | ||||
4 | Feb 09 | Graphics, objects Chapt. 5 |
Lab 4 | |
Feb 11 | ||||
Feb 13 | Practice Quiz 2 Quiz 2 |
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5 | Feb 16 | Functions, objects Chapt. 6 |
Lab 5 | |
Feb 18 | ||||
Feb 20 | ||||
6 | Feb 23 | Loops, Top Down Design Chapt. 8, 9 |
Lab 6 | |
Feb 25 | ||||
Feb 27 | Practice Quiz 3 Quiz 3 |
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7 | Mar 02 | Top Down Design, Loops Chapt. 8, 9 |
Lab 7 | |
Mar 04 | ||||
Mar 06 | ||||
Mar 09 |
Spring Break |
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Mar 11 |
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Mar 13 |
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8 | Mar 16 | Searching, Analysis of Algorithms Chapt. 13.1 |
Lab 8 | |
Mar 18 | ||||
Mar 20 | ||||
9 | Mar 23 | Practice Quiz 4 Quiz 4 (Double Quiz) |
Recursion, Sorting Chapt. 13.2-13.3 |
Lab 9 |
Mar 25 | ||||
Mar 27 | ||||
10 | Mar 30 | More Recursion, More Sorting Chapt. 11.6 |
Lab 10 | |
Apr 01 | ||||
Apr 03 | Practice Quiz 5 Quiz 5 |
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11 | Apr 06 | Dictionaries | Lab 11 | |
Apr 08 | ||||
Apr 10 | ||||
12 | Apr 13 | Defining new classes Chapt. 10 |
Lab 12 | |
Apr 15 | ||||
Apr 17 | Practice Quiz 6 Quiz 6 |
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13 | Apr 20 | Object Oriented Design Chapt. 12 |
Lab 13 | |
Apr 22 | ||||
Apr 24 | ||||
14 | Apr 27 | Linked lists Handout on Blackboard |
Lab 14 (optional) |
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Apr 29 | ||||
May 01 | Practice Quiz 7 Quiz 7 |
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May 15 |
Final Exam: Friday, May 15 from 7 - 10pm |
40% | Homework assignments |
30% | Quizzes |
5% | Class Participation |
25% | Final Exam |
Programming assignments will typically be assigned in class at the beginning of the week and will be due before midnight the following Tuesday night. You are strongly encouraged to start early and to attend the study sessions for extra practice.
You will submit you assignments electronically using the handin21 program. You may submit your assignment multiple times, but each submission overwrites the previous one and only the final submission will be graded. Late assignments will not be accepted except in extreme situations and only if you contact me before the deadline. Even if you do not fully complete an assignment, you may submit what you have done to receive partial credit.
Programming is not a dry mechanical process, but a form of art. Well written code has an aesthetic appeal while poor form can make other programmers and instructors cringe. Programming assignments will be graded based on style and correctness. Good programming practices usually include many of the following principles:
Academic honesty is required in all work you submit to be graded. You may not submit work done with (or by) someone else. You may not examine or use work done by others to complete your own work. You may discuss assignment specifications and requirements with others in the class to be sure you understand the problem. In addition, you are allowed to work with others to help learn the course material. However, with the exception of the student mentors and your partner on group assignments, you may not work with others on your assignments.
All code you submit must be your own with the following permissible exceptions: code distributed in class, code found in the course text book, and code worked on with an partner. In these cases, you should always include detailed comments that indicates on which parts of the assignment you received help, and what your sources were.
"It is the opinion of the faculty that for an intentional first offense, failure in the course is normally appropriate. Suspension for a semester or deprivation of the degree in that year may also be appropriate when warranted by the seriousness of the offense." - Swarthmore College Bulletin (2008-2009, Section 7.1.2)
Please see me if there are any questions about what is permissible.
Python style guide From Prof. Tia Newhall
Using Unix Improved
Basic Unix
Commands
Python Documentation
Textbook site
How To Think Like a Computer Scientist: Learning with Python