The Importance of Early Years and the Media

[For more information on this important subject, see the GREAT page, which was developed at Stanford for a previous Computers, Ethics and Social Responsibility class.]

Though a thorough discussion of the importance of encouraging girls to pursue their math, science and computer science interests in the early years of their lives is beyond the scope of this project, it is important to enumerate some facts and statistics in the subject. First of all, it is during those crucial years that children discover some of the interests that will later on shape their academic and professional decisions. Women are often discouraged from mathematical and scientific pursuits on the basis that they should be engaging in more social activities. While young men are often allowed to spend hours on end in front of the family computers, young women are encouraged to pursue less solitary activities. Because of this young girls are deprived of precious hours becoming familiar with the computing paradigm and the ever-increasing influence of the internet. As [insert name] stated on the movie "Minerva's Machine", as the computers increase in important to our everyday lives, young women who aren't allowed to explore computers are being shut out not only of computer science as a potential career, but of a whole virtual world of information and opportunities.

Another interesting study asked sixth-grade students to draw a computer scientist. Most children drew older, bearded men with glasses, dressed either in lab coats or in the standard "beat up jeans and plaid shirt" geek culture uniform. Not a single child drew a woman. This image of the computer science profession as a male dominated field may also further discouraging young women from considering it as an alternative for their future, after all, what young woman wants to imagine herself surrounded by unattractive males with poor social skills, and somehow fitting into that culture?

Tied to this issue of young women's image of computer science is the issue of lack of prominent female role models in the field. The media plays an important role of creating stereotypes and role model for children in several different fields and professions. The toy-empire Mattel caused outrage when they released their Barbie doll that complained: "Math is hard!" Parents, educators, and feminists everywhere were repulsed by Mattel's insesitivity to an already difficult subject: the myth that girls are not as capable in math and science as boys. It wasn't until 1999 that Mattel released a "hacker" Barbie in the new "Generation Girl" collection, which came with her own laptop computer and "claimed" to be interested in web design and anime. In the highly popular 1999 movie "The Matrix" the female character Trinity was rarely seen meddling with computers whereas her male counterpart Neo (played by Keanu Reeves) was portrayed as a highly skilled hacker and as a professional computer scientist. Even though in the plot Trinity is a skilled hacker as well, when Neo discovers Trinity's identity he states that he thought he'd been communicating with a men. Trinity's response is simple: "Most people do." One other Hollywood example is Sandra Bullock in the movie "The Net", where though Bullock plays the part of a highly skilled (and beautiful) hacker, she is also portrayed as being deppressed, anti-social and isolated. Again, not exactly the glamourous lyfestlyle young women are likely to fantasize about.