Usage: Render where is a Maya ASCII or a Maya Binary file. startFrame -s starting frame for an animation sequence endFrame -e end frame for an animation sequence byFrame -b by frame (or step) for an animation sequence startExtension -se starting number for the output image frame file name extensions byExtension -be by extension (or step) for the output image frame file name extension extensionPadding -pad number of digits in the output image frame file name extension project -proj project directory to use renderDirectory -rd directory in which to store image file image -im image file output name (identical to -p) pix -p image file output name (identical to -im) mayaExtension -me append maya file name to image name if true mayaFormat -mf append image file format to image name if true cameraOverride -cam all subsequent -im -p -ar -sa flags apply only to (specifying '-cam ' enables rendering for that camera). If '-cam ' is on the command line, then only the camera(s) specified on the command line will be rendered. gamma -g gamma value ignoreFilmGate -ifg use the film gate for rendering if false imageHeight -ih height of image in pixels imageWidth -iw width of image in pixels deviceAspectRatio -ard device aspect ratio for the rendered image aspectRatio -ar aspect ratio for the film aperture maximumMemory -mm renderer maximum memory use (in Megabytes) motionBlur -mb motion blur on/off motionBlurByFrame -mbf motion blur by frame shutterAngle -sa shutter angle for motion blur (1-360) motionBlur2D -mb2d motion blur 2D on/off blurLength -bll 2D motion blur blur length blurSharpness -bls 2D motion blur blur sharpness smoothValue -smv 2D motoin blur smooth value smoothColor -smc 2D motion blur smooth color on/off keepMotionVector -kmv keep motion vector for 2D motion blur on/off useFileCache -uf use the tessellation file cache optimizeInstances -oi dynamically detects similarly tessellated surfaces reuseTessellations -rut reuse render geometry to generate depth maps useDisplacementBbox -udb use the displacement bounding box scale to optimize displacement-map performance enableDepthMaps -edm enable depth map usage enableRayTrace -ert enable ray tracing reflections -rfl maximum ray-tracing reflection level refractions -rfr maximum ray-tracing refraction level renderLayers -rl render each layer separately renderPasses -rp render passes separately renderSubdirs -rs render layer output placed in subdirectories shadowLevel -sl maximum ray-tracing shadow ray depth edgeAntiAliasing -eaa The anti-aliasing quality of EAS (Abuffer). One of: highest high medium low useFilter -ufil if true, use the multi-pixel filtering otherwise use single pixel filtering. pixelFilterType -pft when useFilter is true, identifies one of the following filters: box, triangle, gaussian, quadraticbspline, plugin shadingSamples -ss global number of shading samples per surface in a pixel maxShadingSamples -mss maximum number of adaptive shading samples per surface in a pixel visibilitySamples -mvs number of motion blur visibility samples maxVisibilitySamples -mvm maximum number of motion blur visibility samples volumeSamples -vs global number of volume shading samples particleSamples -pss number of particle visibility samples redThreshold -rct red channel contrast threshold greenThreshold -gct green channel contrast threshold blueThreshold -bct blue channel contrast threshold coverageThreshold -cct pixel coverage contrast threshold (default is 1.0/8.0) outputFormat -of output image file format. One of: si soft softimage, gif, rla wave wavefront, tiff tif, tiff16 tif16, sgi rgb, sgi16 rgb16, alias als pix, iff tdi explore maya, jpeg jpg, eps, maya16 iff16, cineon cin fido, qtl quantel, tga targa, bmp, sgimv mv, qt Quicktime QuickTime, AVI avi shadowPass -sp generate shadow depth maps only abortOnMissingTexture -amt abort renderer when encountered missing texture dontReplaceRendering -rep do not replace the rendered image if it already exists verbose -verbose perform the render verbosely if on iprFile -ipr create an IPR file xResolution -x set X resolution of the final image yResolution -y set Y resolution of the final image xLeft -xl set X sub-region left pixel boundary of the final image xRight -xr set X sub-region right pixel boundary of the final image yLow -yl set Y sub-region low pixel boundary of the final image yHigh -yh set Y sub-region high pixel boundary of the final image displayLayer -l one or more displayLayer names to render numberOfProcessors -n number of processors to use. 0 indicates use all available. tileWidth -tw force the width of the tiles. Valid values are between 16 and 256. tileHeight -th force the height of the tiles. Valid values are between 16 and 256. -cont allow renderer to continue when it hits errors -keepPreImage keep the renderings prior to post-process around *** Remember to place a space between option flags and their arguments. *** Any boolean flag will take on, yes, true, or 1, as TRUE, and off, no, false, or 0 as FALSE. e.g. Render -x 512 -y 512 -cam persp -im test -of sgi -mb on -sa 180 file.ma