Computing Curricula 2001
-- DRAFT (March 6, 2000) --
Chapter 5
Principles
Based on our analysis of past curriculum reports and the changes in our discipline
outlined in the preceding chapters, the CC2001 Task Force has articulated the following
set of principles:
- Computing has become an extremely broad discipline that extends well beyond
the traditional boundaries of computer science. Given the number of
subdisciplines that have emerged from computer science in recent years, it is no
longer reasonable to regard the overall computing curriculum as being essentially
identical to computer science. Colleges and universities must be sensitive to the
emergence of these new fields and ensure that the foundational courses in computing
serve a wide audience.
- Despite its growing breadth, computing remains an integrated field of study
that draws its foundations from many well-established disciplines. In all of its
subdisciplines, computing draws on basic foundations in mathematics, science,
engineering, psychology, management, and many other fields, each of which requires
the integration of theory and practice. We endorse the position articulated in the
CC1991 report that "mastery of the discipline includes not only an understanding of
basic subject matter, but also an understanding of the applicability of the concepts to
real-world problems." Particular attention must be paid in the undergraduate
curriculum to the importance of laboratory work as it reinforces student mastery of
concepts and their application to solving real-life problems in diverse domains.
- The rapid evolution of the computing discipline requires an ongoing review
of the corresponding curriculum . Given the pace of change in our discipline,
the process of updating the curriculum once a decade has become unworkable. The
professional associations in this discipline must establish an ongoing curriculum
review process that allows individual components of the curriculum to be updated on
a recurring basis.
- CC2001 must go beyond knowledge units to offer significant guidance in
terms of individual course design. Although the knowledge-unit structure used
in CC1991 can serve as a useful framework, most institutions need more detailed
guidance. For such institutions, CC2001 will be effective only to the extent that it
defines a small set of alternative models -- preferably between two and four -- that
assemble the knowledge units into reasonable, easily implemented courses.
Articulating a set of well-defined models will make it easier for institutions to share
pedagogical strategies and tools. It will also provide a framework for publishers who
provide the textbooks and other materials for those courses.
- CC2001 must identify a relatively small set of core concepts and skills that
are required of all computing students. Historically, the growth of the discipline
has led to a parallel expansion in the computer science core. As important new topics
emerge, there is a strong temptation to include them as undergraduate requirements.
Over the last decade, the discipline has expanded to such an extent that it is no longer
possible simply to add new topics without taking others away. Given the constraints
of an undergraduate degree, it is difficult to include new topics from software
engineering, human-computer interaction, networks, and graphics while retaining the
traditional presentation of such classical topics as assembly language programming,
compiler construction, and automata theory in the traditional way. It seems likely that
the best strategic approach is to reduce the size of the required computer
science core, allowing greater flexibility to include new topics and adapt the
curriculum to changes as they occur. The CC2001 Task Force has agreed that "the
core will consist of those topics for which there is a broad consensus that the topic is
essential to undergraduate degrees that include computer science, computer
engineering, and other similarly named programs." This definition is meant to
encompass the essential requirements common to all undergraduate programs. At the
same time, the core does not in itself constitute a complete undergraduate curriculum,
but must be supplemented by additional courses that may vary by institution, field of
study, or individual student.
- CC2001 must provide guidelines for courses beyond the required core.
In addition to specifying the fundamental core of the discipline, CC2001 must provide
guidelines for advanced courses that serve as technical electives in more advanced
areas.
- CC2001 must be international in scope. The intended audience for
CC2001 is not limited to the United States alone, but must instead be useful for
computing professional across the world. Curricular requirements abroad are often
significantly different from those in the United States.
- The development of CC2001 must involve significant industry
participation. Most students who graduate from undergraduate computing
programs take jobs in industry, often without seeking more advanced education. To
ensure that graduates are properly prepared for the demands they will face in those
positions, we believe it is essential to involve practitioners in the design,
development, and implementation of new curricula.
- CC2001 must include professional practice as an integral component of the
undergraduate curriculum. Because computing is an integrated discipline, it is
essential for undergraduate programs to emphasize the practical aspects of the
discipline along with the theoretical ones. Today, much of the practical knowledge
associated with computing exists in the form of professional practices that exist in
industry. To work successfully in those environments, students must be exposed to
those practices as part of their education. These practices, moreover, extend beyond
computing-specific skills to encompass a wide range of activities including
management, ethics and values, written and oral communication, and the ability to
work as part of a team.
- CC2001 must strive to be useful for its intended audience. In order to
be useful, CC2001 must (1) support programs seeking accreditation from the
Computer Science Accreditation Board (CSAB), the Accreditation Board for
Engineering and Technology (ABET), and similar organizations outside the United
States, (2) be sufficiently general to fulfill the needs of most computing programs
with varying emphases and objectives, and (3) be flexible enough to accommodate
future advances in the computing discipline in a timely fashion.
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CC2001 Report
DRAFT -- March 6, 2000
This report is a working draft and does not carry
any endorsement from the sponsoring organizations
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