Adrian Biagioli's review of Perlin noise, including references to Prof. Matt Zucker's undergrad writeups on the topic (that somehow got hosted in Sweden)
Observable is another shareable demo platform like ShaderToy but less GLSL specific. The link shows several noise related demos.
Let's fetch this week's upstream changes.
$ cd ~/cs40/examples $ git fetch upstream $ git merge -X ours upstream/master
After this step, you will need to manually edit the top level
CMakeLists.txt to add the new subdirectories.
$ tail ~/cs40/examples/CMakeLists.txt add_subdirectory(w06-nmap) if(CMAKE_CUDA_COMPILER) add_subdirectory(w07-cuda-pt1) add_subdirectory(w07-cuda-pt2) add_subdirectory(w08-cuda-patterns) endif() add_subdirectory(w09-particles) #add the line below add_subdirectory(w10-noise)
No symlink this week. We're making our own textures!
If everything went well, you should be able to go into your
build directory and run
make -j8 to compile the week 10 examples.
cd build make -j8 cd w10-noise ./test_noiseThe program does not pop up a window. Instead it writes some png files that you can view in the file browser, the web browser, or an image editor like eog.