Welcome to CS21. This course will introduce fundamental ideas in computer science and teach you how to write computer programs. We will study algorithms for solving problems and implement solutions in the Python programming language. Python is an interpreted language that is known for its ease of use. We also introduce object-oriented programming and data structures. A deeper coverage of these topics will be presented in CS 35.
This course is appropriate for all students who want to learn how to write computer programs and think like computer scientists. It is the usual first course for computer science majors and minors. Students with advanced placement credit or extensive programming experience should place out of this course and instead begin with CS 33 or CS 35.
By the end of the course, we hope that you will have developed the following skills:
Student Support Coordinator: Betsy Horner (Office: Science Center 257, Phone: 6062)
CS21 Ninjas (student mentors): Amanda Morrison, Ashley Oudenne, Brandon Snuggs, Emily Dolson, Haley Most, and Josh Bloom
The CS Ninjas will assist me in class and run study sessions in the main CS lab (Science Center 240) on the following evenings:
| Day | Time | Location |
| Sunday | 7-10pm | Sci Center 240 |
| Wednesday | 7-9pm | Sci Center 240 |
You are encouraged to participate in these study sessions to prepare for quizzes, to discuss programming concepts, and to get friendly assistance in working on homework assignments. Our CS mentoring team is dedicated to helping students, who have no prior knowledge of computer science, learn to program in Python while keeping their senses of humor intact. As an added bonus, free food will be provided at the sessions.
| Day | Time | Professor | Location |
| Mondays | 1:30-3:00 | Knerr | Science Center 240 |
| Mondays | 2:30-4:00 | Garrod | Science Center 240 |
Contact Tracey Rush at the Dean's office and follow these steps for obtaining accommodations.
| 40% | Lab assignments |
| 30% | Quizzes |
| 5% | Class Participation |
| 25% | Final Exam |
Quizzes will be given at the beginning of class on the days posted in the Announcements section of the Schedule. Please look over these dates carefully and contact the professor in advance if you cannot be in class for a quiz.
If you are not present at the start of class on the day of a quiz, but make it to class before the end, then you may take the quiz. Otherwise you will receive a zero for that quiz.
Lab assignments will typically be assigned on the Schedule in the middle of the week and will be due before midnight the following Tuesday night. You are strongly encouraged to start early and to attend the study sessions for extra practice. You will submit you assignments electronically using the handin21 program. You may submit your assignment multiple times, but each submission overwrites the previous one and only the final submission will be graded.
Late assignments will only be accepted if you contact the professor at least a day before the deadline with a legitimate reason for needing extra time, such as an illness or needing to leave campus.
Even if you do not fully complete an assignment, you should submit what you have done to receive partial credit.
Programming is not a dry mechanical process, but a form of art. Well written code has an aesthetic appeal while poor form can make other programmers and instructors cringe. Programming assignments will be graded based on style and correctness. Good programming practices usually include many of the following principles:
Academic honesty is required in all work you submit to be graded. With the exception of your lab partner on lab assignments, you may not submit work done with (or by) someone else, or examine or use work done by others to complete your own work. Your code should never be shared with anyone; you may not examine or use code belonging to someone else, nor may you let anyone else look at or make a copy of your code. This includes sharing solutions after the due date of the assignment.
All code you submit must be your own with the following permissible exceptions: code distributed in class, code found in the course text book, and code worked on with an assigned partner. In these cases, you should always include detailed comments that indicates on which parts of the assignment you received help, and what your sources were.
Discussing ideas and approaches to problems with others on a general level is fine (in fact, we encourage you to discuss general strategies with each other), but you should never read anyone else's code or let anyone else read your code. You may discuss assignment specifications and requirements with others in the class to be sure you understand the problem. In addition, you are allowed to work with others to help learn the course material. However, with the exception of your lab partner, you may not work with others on your assignments in any capacity.
``It is the opinion of the faculty that for an intentional first offense, failure in the course is normally appropriate. Suspension for a semester or deprivation of the degree in that year may also be appropriate when warranted by the seriousness of the offense.'' - Swarthmore College Bulletin (2008-2009, Section 7.1.2)
Please see me if there are any questions about what is permissible.
| WEEK | DAY | ANNOUNCEMENTS | TOPIC & READING | LABS |
| 1 | Jan 17 | Introduction to Python and Unix Zelle Chapters 1-2 |
Lab0: Unix & gvim Lab1: First Programs |
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| Jan 19 | ||||
| Jan 21 | ||||
| 2 | Jan 24 | Quiz 1 Study Guide | Numbers and Strings Zelle Chapter 3 and Sections 4.1, 4.2, 4.3 |
Lab2: loops and strings |
| Jan 26 | ||||
| Jan 28 | Drop/Add ends Quiz 1 |
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| 3 | Jan 31 | Booleans Zelle Sections 7.1, 7.2, 7.3, 8.4.1 (pg. 246-247) |
Lab3: Decision statements | |
| Feb 02 | ||||
| Feb 04 | ||||
| 4 | Feb 07 | Quiz 2 Study Guide | Graphics, Objects Zelle Chapter 5 (skip 5.5, 5.6) Notes on the Graphics Library |
Lab4: Graphics |
| Feb 09 | ||||
| Feb 11 | Quiz 2 | |||
| 5 | Feb 14 | Functions, Objects Zelle Chapter 6 (skip 6.3) |
Lab5: Animating aliens | |
| Feb 16 | ||||
| Feb 18 | ||||
| 6 | Feb 21 | Quiz 3 Study Guide | While Loops, More Functions Zelle Sections 8.1, 8.2, 8.3 |
Lab6: The Rain Game |
| Feb 23 | ||||
| Feb 25 | Quiz 3 | |||
| 7 | Feb 28 | Top Down Design, File I/O Zelle Sections 9.1, 9.2, 9.3, 4.6 |
Lab7: Mastermind | |
| Mar 02 | ||||
| Mar 04 | ||||
Mar 07 |
Spring Break |
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Mar 09 |
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Mar 11 |
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| 8 | Mar 14 | Searching, Analysis of Algorithms Zelle Section 13.1 |
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| Mar 16 | ||||
| Mar 18 | ||||
| 9 | Mar 21 | Quiz 4 Study Guide | Sorting, Analysis of Algorithms Zelle Section 13.3 |
Lab8: Searching and Sorting |
| Mar 23 | ||||
| Mar 25 | Last day to declare CR/NC or W Quiz 4 |
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| 10 | Mar 28 | Dictionaries Zelle Section 11.6 |
Lab9: Did you mean... | |
| Mar 30 | ||||
| Apr 01 | ||||
| 11 | Apr 04 | Quiz 5 Study Guide | Recursion Zelle Section 13.2 |
Lab10: Recursion |
| Apr 06 | ||||
| Apr 08 | Quiz 5 | |||
| 12 | Apr 11 | Defining new classes Zelle Sections 10.1, 10.3.1, 10.4 |
Lab11: Pong | |
| Apr 13 | ||||
| Apr 15 | ||||
| 13 | Apr 18 | Quiz 6 Study Guide | Linked lists |
Lab12: Choose your own adventure |
| Apr 20 | ||||
| Apr 22 | Quiz 6 | |||
| 14 | Apr 25 | Advanced Topics, Wrap-up | ||
| Apr 27 | ||||
| Apr 29 | Final Exam Study Guide | |||
May 07 |
Final Exam, 2-5 p.m., SCI 101 |
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