In clab39, I left you with several tasks, one of which was to use non-determinism to solve the 8-queens puzzle. Here is the old way of doing queens:
This is certainly simpler than the deterministic queens program. Here is a deterministic permutation generator.
We also saw that we could write 'programs' for solving certain kinds of logic puzzles that looked like little more than restating the problem in a scheme-like syntax.
"Baker, Cooper, Fletcher, Miller, and Smith live on different floors of an apartment house that contains only five floors. Baker does not live on the top floor. Cooper does not live on the bottom floor. Fletcher does not live on either the top or the bottom floor. Miller lives on a higher floor than does Cooper. Smith does not live on a floor adjacent to Fletcher's. Fletcher does not live on a floor adjacent to Cooper's. Where does everyone live?"
We defined and ran:
This is just a hint of what declarative programming is like.
The language Prolog is the best example of a declarative programming
language.
Most people regard the four major programming paradigms to be:
In this course, we have emphasized functional (esp. chapter 1) and object-oriented (especially chapter 3).
Some SICP quotes that I like:
"Underlying our approach to this subject is our conviction that ``computer science'' is not a science and that its significance has little to do with computers. The computer revolution is a revolution in the way we think and in the way we express what we think. The essence of this change is the emergence of what might best be called procedural epistemology -- the study of the structure of knowledge from an imperative point of view, as opposed to the more declarative point of view taken by classical mathematical subjects. Mathematics provides a framework for dealing precisely with notions of ``what is.'' Computation provides a framework for dealing precisely with notions of ``how to.'' "
"After a short time we forget about syntactic details of the language (because there are none) and get on with the real issues -- figuring out what we want to compute, how we will decompose problems into manageable parts, and how we will work on the parts. Another advantage of Lisp is that it supports (but does not enforce) more of the large-scale strategies for modular decomposition of programs than any other language we know. We can make procedural and data abstractions, we can use higher-order functions to capture common patterns of usage, we can model local state using assignment and data mutation, we can link parts of a program with streams and delayed evaluation, and we can easily implement embedded languages. "
"Our traffic with the subject matter of this book involves us with three foci of phenomena: the human mind, collections of computer programs, and the computer. Every computer program is a model, hatched in the mind, of a real or mental process. These processes, arising from human experience and thought, are huge in number, intricate in detail, and at any time only partially understood. They are modeled to our permanent satisfaction rarely by our computer programs. Thus even though our programs are carefully handcrafted discrete collections of symbols, mosaics of interlocking functions, they continually evolve: we change them as our perception of the model deepens, enlarges, generalizes until the model ultimately attains a metastable place within still another model with which we struggle. The source of the exhilaration associated with computer programming is the continual unfolding within the mind and on the computer of mechanisms expressed as programs and the explosion of perception they generate. If art interprets our dreams, the computer executes them in the guise of programs! "